CHAOS BATTLE LEAGUE

In this project, I oversaw a team of UI/UX designers and UI engineers, collectively responsible for crafting all interactive elements within the game. Taking on a leadership role, I spearheaded the definition of the UI/UX workflow and style guide for this particular title. My involvement extended across various aspects of UI/UX development, including conducting competitive analyses, documenting wireframes, crafting UI textures, configuring UI prefabs, orchestrating animation sequences in uGUI, establishing best practices in Unity uGUI, and generating marketing and advertising assets.

One of the notable challenges encountered in shaping the experiences within Chaos Battle League was the extensive requirement for UI animations to imbue interactions with a sense of gratification. Designing the UI/UX style guide proved particularly fulfilling, as we embraced a cartoony 80s retro aesthetic, a departure from my prior design experiences.

INFO

PLATFORM

iOS, Android

DATE

2017

SKILLS

UI/UX Direction, Wireframes, Information Architecture, UI Design, Branding

COMPANY