COMPANY OF HEROES ONLINE
Company of Heroes Online was a multiplayer adaptation of one of the most acclaimed real-time strategy games ever made, enhanced with new progression systems to add long-term depth and engagement. As a UI/UX designer on the project, I designed the full interface and user flow for key systems such as the in-game store and character customization, created UI textures, and laid out screens using Flash while adhering to the established style guide. I collaborated closely with other UI designers and engineers, regularly reviewing flows and iterating on screens to ensure alignment across gameplay, UX, and technical implementation.
INFO
PLATFORM
PC
DATE
2010
SKILLS
UI Artist, Technical Artist
COMPANY






