HALO 4
Supporting 343 Industries in enhancing the UI for Halo 4 was the primary focus of our collaboration. Teaming up remotely with an engineer, our objective was to seamlessly integrate the proposed mockups and user flows into the game using a proprietary game engine. My responsibilities encompassed a wide array of tasks, including strategizing and executing portions of the UI, troubleshooting wireframe challenges, orchestrating feedback sessions with 343 Industries, crafting animations and artistic assets, as well as implementing visual scripting and developing universal widgets and templates. Collaborating closely with both engineers and designers, I ensured meticulous planning and execution to deliver optimal UI solutions.
In this capacity, my leadership prowess shone through as I adeptly managed our timeline and facilitated constructive feedback loops. Moreover, this project underscored my adeptness in navigating technical complexities, given the proprietary nature of the Halo 4 engine, thereby showcasing my robust technical acumen.