MIGHTY DOOM

In my role as a freelance UI/UX vendor for Mighty Doom, a Free to Play mobile game, I spearheaded the development of the UI/UX, serving as the primary liaison across disciplines. Working closely with the leadership team, I orchestrated the planning and execution of UI/UX strategies, ensuring alignment with project milestones and budgets. Within this framework, I collaborated with the engineering team to implement responsive mobile experiences, adhering to Unity uGUI best practices.

I created wireframes for all of Mighty Doom’s features and set up all screens and prefab libraries with Unity uGUI. Additionally, I curated wireframes, developed style guides, and established design systems while providing ongoing support for UI implementation and optimization.

My responsibilities encompassed the comprehensive design lifecycle, from wireframing to motion design, as well as creating UI assets and iconography. I fostered collaboration among stakeholders, including product managers and developers, to ensure the accurate realization of design concepts. Throughout this process, I advocated for the adoption of best practices, maintaining a focus on delivering high-quality UI experiences for Mighty Doom’s diverse user base.

INFO

PLATFORM

iOS, Android

DATE

2020-2024

SKILLS

UI/UX Direction, Wireframes, Information Architecture, Iconography, Unity uGUI Implementation

COMPANY