MONSTER LAB

Developed for Nintendo DS, this game featured touchscreen gesture controls before touchscreen smartphones were mainstream. For this project I was the point person for the UI. Working with designers, engineers and management I created and implemented UI assets for the entire game. This project was challenging because optimization played a huge factor in the UI. A lot of work went into creating sprite color palettes and slicing sprites to have the most optimized assets possible.

INFO

PLATFORM

Nintendo DS

DATE

2008

SKILLS

UI Artist, Technical Artist, Typographer

COMPANY