MONSTER LAB
Developed for Nintendo DS, this game featured touchscreen gesture controls before touchscreen smartphones were mainstream. For this project I was the point person for the UI. Working with designers, engineers and management I created and implemented UI assets for the entire game. This project was challenging because optimization played a huge factor in the UI. A lot of work went into creating sprite color palettes and slicing sprites to have the most optimized assets possible.
INFO
PLATFORM
Nintendo DS
DATE
2008
SKILLS
UI Artist, Technical Artist, Typographer